Bethesda's upcoming game Starfield has been highly anticipated for years, with gamers eager to explore a new universe created by the renowned developers. However, a recent report from Kotaku has revealed that the game will be locked at 30 frames per second (FPS) on console.
According to Todd Howard, director and executive producer at Bethesda Game Studios, the decision to lock Starfield's FPS was made to ensure consistency across all platforms. "We want everybody to have a consistent experience with the game," Howard explained in an interview with Kotaku. "So whether you're on an Xbox One or an Xbox Series X, whether you're on a PC, we want it to feel like it's the same game."
While some gamers may be disappointed by this news, Howard's explanation does make sense. Consistency is important, especially when it comes to a game as immersive as Starfield. If one platform has a major advantage over another, it could create an unfair advantage or imbalance that could detract from the overall experience.
However, it's worth noting that this decision only applies to console players. PC gamers will still have the ability to adjust their framerate and graphics settings to suit their preferences. So for those who are concerned about smooth gameplay, the
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