Title: Super Mario Bros. Wonder's Goombas Actually Bite, Just Like Miyamoto Always Wanted - Kotaku

Introduction:

In a recent revelation that has left gamers stunned, it has been discovered that the iconic enemies of Super Mario Bros., the Goombas, were originally intended to physically bite Mario. This surprising tidbit of information comes straight from the creator of Mario himself, Shigeru Miyamoto. With this breakthrough, a new light has been shed on the origins of one of gaming's most cherished franchises.

The Mystery Unveiled:

According to a recent article published by Kotaku, the inspiration behind the Goombas' biting behavior was revealed in an interview with Shigeru Miyamoto. In the early stages of the iconic NES game's development, Miyamoto envisioned a mechanic where Mario would be hurt by enemies physically biting him. This concept ultimately found its way into the Goombas' design.

The Original NES Game:

Super Mario Bros., released in 1985 for the NES, introduced players to the lively and colorful Mushroom Kingdom. In the game, players took on the role of the loveable plumber, Mario, as he embarked on a quest to rescue Princess Peach from the clutches of the villainous Bowser. Throughout his journey, Mario encountered hordes of enemies, including the mushroom-like creatures known as Goombas. These creatures, initially designed to bite Mario, would deal damage and impede his progress.

The Revelation:

While Goombas were presented as simply walking obstacles in the final game, Miyamoto confirmed that their initial purpose was to deliver a physical bite to Mario. The decision to change their behavior was made due to concerns about the game's difficulty level and its impact on player experience. Ultimately, biting was replaced with Mario's ability to stomp on Goombas, a mechanic that has become synonymous with the series.

Miyamoto's Vision Realized in Later Games:

Although the biting behavior was omitted from the original Super Mario Bros., Miyamoto's desire to implement it was not forgotten. In subsequent Mario games, the biting concept resurfaced in various forms. For example, Piranha Plants, another common enemy in the franchise, utilize biting as their primary method of attack. This demonstrates Miyamoto's determination to incorporate his original vision into later Mario titles.

Impact on Mario's Legacy:

The revelation that Goombas were originally intended to bite Mario adds an intriguing layer to the history of Super Mario Bros. and highlights the complexities of game development. It shows that even beloved classics can go through significant changes during the creation process, ultimately shaping the experiences we cherish today.

Conclusion:

The recent revelation that Goombas from Super Mario Bros. were designed to bite Mario provides an unexpected insight into the game's development history. Shigeru Miyamoto's original vision for these mushroom-like foes adds an interesting twist to the franchise's legacy. While the biting behavior may not have made it into the final game, its influence can still be seen in later Mario titles. As fans continue to celebrate and explore the Mushroom Kingdom, this new discovery serves as a reminder of the depth and evolution of gaming's most beloved characters.

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